Außerdem liefern wir dir die erste Klassenerweiterung! Zunächst kommt Haru in den Genuss neuer Skills. Die Quest dafür kannst du ab Level Das erfolgreiche Anime Action-MMO SoulWorker von Gameforge und Entwickler SoulWorker: Klassenerweiterung für Erwin Arclight ist da. zur soul worker ist ein anfangs nicht leicht aber mit Viel geduld und gute freunde kann mann alles schaffen z.b beim leveln von 54 auf 55 kann.
Spiel Review: SoulWorkerdie Rolle eines solchen SoulWorker, müssen ihre Kräfte dabei aber erst entdecken und entfesseln. Je nach gewähltem Charakter (4 Klassen. zur soul worker ist ein anfangs nicht leicht aber mit Viel geduld und gute freunde kann mann alles schaffen z.b beim leveln von 54 auf 55 kann. Das erfolgreiche Anime Action-MMO SoulWorker von Gameforge und Entwickler SoulWorker: Klassenerweiterung für Erwin Arclight ist da.
Soulworker Klassen Gameforge Login Video[Soulworker] 9th Soulworker, Lee Nabi – Teaser trailer SoulWorker > General Discussions > Topic Details ♦Lexi♠ May 21, @ am. SoulWorker, freeplay anime action MMO, combines pacy combos with a real anime feel. You’ll need excellent reactions and precise timing to take it to the merciless creatures in this post. Sechs Klassen und Backstories Die Waffen der sogenannten SoulWorker sind der Spiegel ihrer Seele. Die tapfere Haru Estia zieht mit ihrem mächtigen Seelenschwert in jeden Kampf, während Lilly Bloommerchens Ausdruck ihres Wahnsinns aus einer zerstörerischen Sturmsichel besteht. Wie in jedem Online-Rollenspiel steht auch in SoulWorker zu Beginn eures Abenteuers erst einmal die Charaktererstellung an. Statt nur vorgefertigte Klassen zu haben, lässt euch das MMO dabei die Auswahl aus derzeit fünf Charakteren, die jeweils ihre eigene Hintergrundgeschichte als auch Art zu kämpfen haben. SoulWorker SoulWorkeris an extremely popular Korean fantasy actionMMORPG, and now it has come to the West! With a focus on intense, fast paced third person battles, SoulWorker puts you in control of a young hero who fights against nigh unstoppable forces to save what is left of their world. SoulWorker (Hangul: 소울워커, also known as SoulWorker Online) is an anime-style free action massively multiplayer online role-playing game developed by Lion Games Studios from South Korea. The game story takes place fifteen years ago after a portal, known as the void, started bringing demons into the world. Fifteen years later, children that were once lost to the void were transported Engine: Vision. SoulWorker is an extremely popular Korean fantasy action MMORPG, and now it has come to the West! With a focus on intense, fast paced third person battles, SoulWorker puts you in control of a young hero who fights against nigh unstoppable forces to save what is left of their world. Wie in jedem Online-Rollenspiel steht auch in SoulWorker zu Beginn eures Abenteuers erst einmal die Charaktererstellung an. Statt nur vorgefertigte Klassen zu haben, lässt euch das MMO dabei die Auswahl aus derzeit fünf Charakteren, die jeweils ihre eigene Hintergrundgeschichte als auch Art zu kämpfen haben. In diesem Guide wollen wir euch die Protagonisten von SoulWorker und ihre. Black Desert Online. The boomerang crowd control effect will be removed so take this extension Werder Union your own discretion. Also deals very high damage against large bosses since they will get hit by more Je Spielen 1 Instagram Jugendschutz 4 if positioned properly. There isn't a fixed rotation for any class in this game since it's up to you whether New Mybet Login wanna use the 3-step combo system.
Does not change modes. That's 40 SG without even taking into account the passive that increases your maximum SG. While running, does a relatively long animation before creating a small circular sound wave around Stella to attack enemies.
Compared to the standard Dash Attack, it takes too long to cast and leaves you very vulnerable to attacks. Take it if you really wish to, but I warned you.
Spin round and round like a beyblade with your guitar before slamming it onto the ground, launching enemies into the air.
Low damage and long cast time; you will ditch this skill when you get to higher levels. Ghosts whirl around you while playing the guitar, dealing damage to surrounding enemies at close range.
OK-ish damage, but has long cast time as well. Great for when you're surrounded by weak enemies, but the short range also makes it less ideal when fighting bosses.
Increases the total number of hits dealt by Phantom Release, which makes it hit harder, but still suffers from the same weakness as before.
While in Offense mode , release small guided ghosts which home in on enemies to damage them. Deals relatively high damage if all ghosts hit the same target.
Note that you will not be able to heal yourself with this skill. Maxing this skill only increases the damage dealt in Offense mode , and does nothing to the healing portion, but more damage is always good.
Ghosts in Offense mode now explode with a larger radius to hit more enemies, though overall it's still rather small.
But more damage is never bad. Grants a defense buff to allies that the ghosts heal in Support mode Def at max Lvl. Good early game but completely useless at endgame.
Don't waste your SP on this. Create cracks on the ground, then "detonate" them, launching enemies into the air in a large cone-shaped area.
Only shines when the extension is taken, and is your main source of DPS early game. Has a long overall animation, but at least enemies get staggered when the cracks are formed on the ground before "detonation".
Makes Hysterical Shock hit harder due to adding more hits to the "detonation". Must take for moar DPS. Ride on the back of summoned ghosts and charge forward while damaging and pushing enemies back.
Deals a lot of damage only if all ticks of damage hit the target, which is rather difficult to do on Super Armored enemies due to inconsistent collisions.
Only max it if you're comfortable with always getting up close and personal with your targets. Hold down the skill button to begin charging, and pushes enemies away after every successful charge.
Number of charges max 3 determine how many entities are spawned depending on the mode you're in. Do note that charging takes longer while in Offense mode than in Support mode.
While in Offense mode , creates beads of energy max 7 that home in on enemies which explode when hitting enemies very similar to Trouble Pass, but moves much slower in exchange for doing higher damage.
Some people actually recommend maxing this to deal loads of DPS on single bosses. Personally, I feel it takes too long to charge 3 levels just to attack a boss when you could've possibly done more damage using other skills in the same time frame.
Most likely a PVP extension, since it removes most of the damage dealt by Beads Play in Offense mode by transforming the energy beads into piercing beads that stun enemies they pass through.
As advised by user EternalDream, this extension is actually pretty neat for SA destruction since the beads do continuous damage while piercing enemies.
It also deals somewhat good damage against trash mobs since they get damaged while being pushed back. Do note that. As for how many Lvls to invest points into, I'll leave it to you to decide, since every Lvl just increases the SA destruction slightly.
Strengthens the attack buff provided by Support Mode orbs, which is very insignificant at endgame. You will rarely use this skill at endgame as well so I would advise not to waste SP just for a short term benefit.
Enters a stance where you fire energy pulses with your guitar by holding [LMB]. Cannot move while in this stance, and the stance ends when either the timer runs out, you release [LMB], or you dodge cancel.
While in Offense mode , pulses deal damage to enemies targeted by the reticle. Has a small Area of Effect, and reduces the movement speed of enemies slightly.
While in Support mode , pulses steal HP from up to 3 enemies, doing significantly lowered damage but with higher SA destruction and an added Stun effect.
Very useful as long range healing. Up for much debate whether maxing this skill is worth it, since the extensions won't really be used to their max potential either, so Lvl at your own discretion.
Extension Duration Increase: anv Lvl according to preference. Increases Decade Pulse's stance duration by 1 second per Lvl so that you can spam pulses for longer.
Extension Radius Increase: anv Lvl according to preference. Area of Effect increases by 2 meters per Lvl, so that more enemies can be hit.
Useless extension if fighting single bosses. Create a Stun barrier for 10 seconds with your ghosts, providing 1 second of invincibility on skill cast.
Barrier stuns surrounding enemies for 3 seconds. Very long cooldown prior to max Lvl 50 seconds , but shortened to 30 seconds at max Lvl.
Again, up for debate whether the 1 second invincibility is worth it to max this skill, but as far as I'm concerned, having more survivability is always welcome.
Create a black hole with your ghosts a short distance ahead, which pulls enemies towards it before exploding after a while. Deals high damage if all hits connect, especially the last few ticks.
Summons a few ghosts which charge forward, damaging and pushing enemies back. Very similar to Beast Parade, only this time you do not move along with the ghosts.
This skill is also geared towards SA destruction instead of damage unlike Beast Parade. Very long animation lock if you do not dodge cancel, but do take note that dodge cancelling while in the air costs 40 SG instead of 20, and does not provide an iframe.
Main crowd control skill. Deals high damage as well if all hits connect within the time limit.
Create a marsh of ghosts in front of Stella. Cannot move while in this state, till either the timer runs out, or you dodge cancel. Pulls enemies into the marsh while damaging them with [LMB], while stunning and launching enemies into the air with a single blow at the centre of the marsh with [RMB].
Summons 4 speakers in the 4 diagonal corners relative to where Stella is facing, which you can use to attack enemies with. You are invincible for the entire skill duration, but you cannot move or dodge cancel out of it early.
Press [LMB] to attack with the 2 left speakers. Press [RMB] to attack with the 2 right speakers. Might be a placebo effect, so if anyone could clarify, that would be good.
Skill build: Jin Seipatsu. Since some of Jin's skills have added effects or increased damage when used after a successful counter, I'll be adding a [Strengthenable] marker to those skills, with a description and rank added behind it so that you can prioritise what skills to use under the Strengthened buff e.
While on the ground, smash the ground with your leg, creating a radial shockwave that stuns surrounding enemies.
While in the air, do a superman punch forward towards the ground, also creating a radial shockwave but doesn't stun. You will only notice an SG gain when the attack lands on multiple enemies, so Lvl at your own discretion.
While running, executes a dropkick on enemies to knock them back. Has a brief windup animation, therefore leaving you vulnerable especially if you miss the kick.
Not worth investing points in this, but if you really want to go ahead. Afaik, this damage reduction stacks multiplicatively with gear mitigation, not additively.
Seeing how Jin relies heavily on skills with long animations, definitely not a bad idea to max this. Knocks enemies up.
Tap [RMB]x3 tap each time when the previous animation ends to activate a subsequent combo. Your highest DPS skill till midgame, though with a really lengthy animation to get all the damage out.
Max it for the extension. Extension Upper:? Personally haven't seen this skill in action even after watching other players play, so I'm assuming it's not good.
Based on the screenshot in the tooltip, it seems to add a multi hit attack at the end of Glory Upper's entire combo. Unsure about the range, but SA destruction values is definitely higher than the other extension.
Lvl this at your own risk. Slam yourself into the enemy, and tapping [RMB]x2 will activate 2 subsequent combos.
Deals moderate damage especially if you land the entire combo. Your main reliable source of SG gain in combat, but the SG gain only applies to the 2 subsequent combos and not on the slam attack.
Short cooldown so you can spam this relatively often. Max this if you have spare SP. Do a somersault while jumping forwards to kick the ground when you land, knocking surrounding enemies up.
Recovers SG when hitting enemies, but not a lot. You are invincible during the counter animation. Core skill of Jin though made useless by certain game combat mechanics which I will try to go into detail about in the spoiler below.
Even though the game states that short-ranged attacks will be countered by this skill, certain attacks do not classify as short-ranged attacks like enemy grapple skill and therefore you will still take damage, while certain seemingly long-ranged attacks can be countered.
There is no definitive list that I can provide to show which attacks can or cannot be countered, so you can only learn through experience.
On a side note: can this game make up it's goddamn mind??? Adds a stun effect on successful hit when countering.
Bosses cannot be stunned so idk why would anyone even bother taking this. Much more useful than the other extension, since you get increased SA destruction values on successful hit when countering.
Very powerful VS melee bosses since following up with a Strengthened attack will blow a hole in them. Main crowd control ability.
Pulls surrounding enemies in a large area towards you, while applying a Taunt debuff for 20 seconds on them so that they will only target you if there are allies around.
You also get a Defense buff that increases per Lvl, but keep in mind that the buff affects your base Defense and not your total Defense, so it's pretty useless at endgame.
Combo with Counter Attack to ensure you will get hit and therefore activate the Strengthen buff. For those who don't yet know, evading only halves the damage taken and not completely, so it's not worth wasting SP to max Spirit Surge just to get this debuff.
Secondary crowd control skill. Pull enemies in a large cone-shaped area in front of you, and then hit them, dealing light damage and inflicting Stun for 3 seconds.
Lengthy animation before the stun is applied, so be wary when using against Super Armored elites. Changes the skill such that instead of hitting enemies after the pull, you unleash a multi hit orb of energy that damages enemies over time while constantly inflicting a 3 second Stun till it disappears.
Useful for keeping enemies in 1 spot for a short period of time provided you don't attack them and push them away from the orb.
Max Lvl for more damage per tick. Hold the skill key to begin charging your gauntlets up to 3 levels, then unleash a devastating punch forwards. Damage increases per charge level.
Deals rather high damage, but will only truly shine i. Changes the skill effect to shoot a ball of energy forwards instead.
Has an overall lower damage than the other extension, but if you want another long-ranged skill, go ahead and max this.
Increases the forward attack range so that you can hit more enemies. Also further increases Spirit Explosion's already top tier damage when Strengthened even further.
Fire a small burst of kamehameha forward to stun enemies for 3 seconds while being pushed back by the recoil. Imo not a useful skill for a melee-based character since you would want to be up close and personal instead of being far away.
Would only advise to Lvl 1 it to use in your combos if you so wish to. Throw fire spheres forwards up to a certain range, exploding upon contact with an entity.
Deals high damage if all spheres hit a target. Since the explosions have a rather small radius, it's not very effective against multiple enemies who are spread out in a line.
Ihr wisst nicht, welchen Helden ihr in SoulWorker spielen sollt? Unser Guide hilft euch, die richtige Wahl zu treffen. Statt nur vorgefertigte Klassen zu haben, lässt euch das MMO dabei die Auswahl aus derzeit fünf Charakteren, die jeweils ihre eigene Hintergrundgeschichte als auch Art zu kämpfen haben.
Dabei ordnen wir sie nach Schwierigkeit: von den Figuren, die leicht zu spielen sind, bis hin zu denen, die sich eher an erfahrene Spieler richten.
Sie agiert mit einem gewaltigen Schwert, das sie mal mit einer, mal beiden Händen führt, eben je nach Attacke.
Lion Games Co. Retrieved October 2, Retrieved June 6, December 25, Anime News Network. April 6, Retrieved July 7, February 16, Larx Entertainment.
Studio Hibari Lerche. Categories : video games Hack and slash games Larx Entertainment Massively multiplayer online role-playing games Video games developed in South Korea Windows games Windows-only games.
Hidden categories: Articles needing additional references from May All articles needing additional references Articles using Infobox video game using locally defined parameters Articles using Wikidata infoboxes with locally defined images Wikipedia requested photographs of anime and manga.
Namespaces Article Talk. But Iris is like "I can pierce the heavens! Haru is the better character for beginners since she's more mobile and has better attack fluidity than Iris.
Haru also has high base hp and def, little to no SF management due to blow up and can clear mobs in large distances. Iris is tougher for new players since she has the the lowest base hp and defense allowing for most things on the earlier levels to kill you if you're not careful.
Protohypes View Profile View Posts. Short answer is: the one you love, try them both. I started with haru and yes she was fast and got the hang of the game, went with iris and was really slow I hate her weapon honestly, most hated weapon in any mmorpg are this slow type , gave her a shot and racked attack speed and it became better, ditched attack speed and stacked crit rate, crit, skill cooldown and it was amazing.
Now I spam the proton cannon everytime which erases everything in the map aside from boss. Problem is when you master Iris you will find playing the other classes hard and weak I tried reviving my haru complete with item mall fashions but gave up at level 47, her ulti is a bit disappointing.
Her sonic blade is strong but cooldown is 15sec or 20sec i think?
Wir sehen die Dinge Spiele Booster etwas anders, die ErlГse aus Online Casino Freispielen ohne. - Über dieses SpielGameforge 4D GmbH.
Soulworker Klassen. - Update liefert dicke Klassenerweiterung für Erwin ArclightErlebe die postapokalyptische Animewelt in einer beeindruckenden Cell-Shading-Grafik und ergründe die Tiefen der Seelen einzigartiger Charaktere.