## Super Kniffel

Kniffel oder Yahtzee ist ein Würfelspiel mit fünf Würfeln, einem Würfelbecher und einem speziellen Spielblock. Das Spiel ist kommerziell erhältlich, wird jedoch. Spielregeln und Punkteliste einer neuen Variante von Kniffel, bei der mit sechs Würfeln und neuen Kombinationen gespielt werden kann! Finden Sie tolle Angebote für Super Yahtzee mit Würfel Arena / Kniffel Würfelspiel () MB Spiele - komplett. Kaufen Sie mit Vertrauen bei eBay!## Super Kniffel Item Preview Video

😍 KNIFFEL KIDS Spielanleitung Spielbeschreibung Anleitung Yatzy erklärt in HD### Eine **Spiele Ab Fünfzig** kann ohne EinschrГnkung empfohlen werden. - Kurzbeschreibung „Kniffel Extreme“:

Es kann im oder gegen den Uhrzeigersinn gespielt werden. Details of the scoring rules for each category are given below. As an example, one of the categories is called Three of a Kind.

The scoring rule for this category means that a player only scores if at least three of the five dice are the same value. The game is completed after 13 rounds by each player, with each of the 13 boxes filled.

The total score is calculated by summing all thirteen boxes, together with any bonuses. The Yahtzee scorecard contains 13 scoring boxes divided into upper and lower sections.

In the upper section there are six boxes. The score in each of these boxes is determined by adding the total number of dice matching that box.

If a player scores a total of 63 or more points in these six boxes, a bonus of 35 is added to the upper section score.

Although 63 points corresponds to scoring exactly three-of-a-kind for each of the six boxes, a common way to get the bonus is by scoring four-of-a-kind for some numbers so that fewer of other numbers are needed.

A player can earn the bonus even if they score a "0" in an upper section box. In order to gauge how well a player is doing in the upper section, they often refer to being "up" or "down" compared to the average of three required for each box.

So that if a player scores four "sixes" they will be "6 up"; while if they then score just two "twos" they will then be only "4 up". Similarly, if a player starts with two "twos" they will be "2 down".

Some players count a Yahtzee as being a valid Full House. However, the official rule is that a Full House is "three of one number and two of another".

If a category is chosen but the dice do not match the requirements of the category the player scores 0 in that category. Some combinations offer the player a choice as to which category to score them under; e.

The Chance category is often used for a turn that will not score well in any other category. A Yahtzee occurs when all five dice are the same.

If the player throws a Yahtzee and has already filled the Yahtzee box with a score of 50, they score a Yahtzee bonus and get an extra points.

However, if they throw a Yahtzee and have filled the Yahtzee category with a score of 0, they do not get a Yahtzee bonus. In either case they then select a category, as usual.

Scoring is the same as normal except that, if the Upper Section box corresponding to the Yahtzee has been used, the Full House, Small Straight and Large Straight categories can be used to score 25, 30 or 40 respectively even though the dice do not meet the normal requirement for those categories.

In this case the Yahtzee is said to act as a "Joker". There are two alternative versions of the Joker rule used. In the simpler, alternative version of the Joker rule the player retains the free choice as to which category to use, but the Yahtzee can only be used as a Joker if the corresponding Upper Section box has been used.

The original game rules released in contain a difference from the above rules. The booklet stated that additional Yahtzees must be used as Jokers in the Lower Section and did not allow for their use in the Upper Section.

This rule was changed when the game was re-copyrighted in The winner is the player with the highest total. The rules do not specify what happens in the event of a tie.

The probability of completing a Yahtzee depends on whether a particular Yahtzee is required or any Yahtzee. The probability of completing any Yahtzee is shown in the following table.

The strategy is to keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others.

With two pairs, either can be chosen. So if a three-of-a-kind is thrown on the first roll, the chance of completing a Yahtzee increases from 4.

This section describes the last round strategy where there is no possibility of a Yahtzee bonus i. These are the simplest situations to analyse, although even at this late stage the strategy may vary depending on the game situation.

If the final box is in the upper section, the strategy is to keep any of the number required and re-roll the others.

On average 2. The distribution is as follows:. There are slightly different strategies depending on whether a player is simply just trying to get a three-of-a-kind or if they are trying to maximize their average score.

Different strategies will also be required should a specific target be needed to achieve. The strategy to maximize the chance of getting a three-of-a-kind involves keeping any three-of-a-kind that is rolled.

If a three-of-a-kind is rolled then after the first throw the player should keep any other 5s and 6s, while after the second throw the player should keep any other 4s, 5s, and 6s.

An example is with the player keeps and throws the other 2. If a three-of-a-kind is not rolled the player should keep any pair that is rolled and re-roll the other dice, with two pairs the player should keep the higher pair, and with no pair the player should keep the highest die.

Following this strategy gives a This strategy does not maximize the average score since there are a few situations after the first throw where it is better to keep other combinations.

For instance, after throwing , keeping maximizes the chance of getting a three-of-a-kind a guaranteed score of 15 but keeping 66 maximizes the expected average score The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 33, 44, 55, 66 rather than or , , keep 4, 5 or 6 rather than 11, keep 5 or 6 rather than 22, keep rather than For example, with the player should keep 6 rather than 22 and with they should keep not If they follow the strategy to maximize the average score they will get a three-of-a-kind As with three-of-a-kind there are slightly different strategies depending on whether a player is simply trying to get a four-of-a-kind or they are trying to maximize their average score.

Different strategies will also be required should they need to achieve a specific target. The strategy to maximize their chance of getting a four-of-a-kind involves keeping any four-of-a-kind that they have.

If they have a four-of-a-kind then after the first throw they will keep the other if it is a 5 or 6, while after the second throw they will keep the die if it is a 4, 5 or 6.

So that with they keep and will throw the 3. If they do not have a four-of-a-kind, the player should keep any three-of-a-kind or pair that they have and re-roll the other dice.

With two pairs keep the higher pair. With no pair keep the highest die. Following this strategy provides a As with three-of-a-kind this strategy does not maximize the average score, since there are a few situations after the first throw where it is better to keep other combinations.

For instance, after throwing , keeping maximizes the chance of getting a four-of-a-kind but keeping 66 maximizes the expected average score 6.

The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 44, 55, 66 rather than , keep 4, 5, or 6 rather than 11, keep 6 rather than Following the strategy to maximize the average score one will get a four-of-a-kind A player will keep a Yahtzee or Full House.

A Yahtzee will score 25 under the Joker rule, even though it is not strictly a full house. Keep any four-of-a-kind, three-of-a-kind, or pairs that are thrown and re-roll the others.

With two pairs keep both. Kniffel Web Site. Please provide the ad click URL, if possible:. Oh no! Some styles failed to load.

Help Create Join Login. Application Development. Operations Management. IT Management. Project Management. After scoring you will throw again.

There are 52 different scores and the game is finished when all are marked. Scoring You can score in any of the scoring buttons that are not already selected.

The score is indicated as you move the mouse cursor over the button and those buttons which are not scoring for your throw are disabled. Once you click a button, your score is registered.

First six top rows score according to the number of dice showing the number of 1's, 2's and so on. For example if you throw throw 4 4 4 4 5 6 you score 16 points if you select it as fours.

Bottom rows score if your throw belongs to one of these special cases: Three of a Kind 3 dice of the same kind sum of all the dice Four of a Kind 4 dice of the same kind sum of all the dice FullHouse 2 dice of one kind, 3 of another 25 points Small Straight 4 consecutive numbers 30 points Large Straight 5 consecutive numbers 40 points Kniffel 5 dice of the same kind 50 points Chance any combination sum of all the dice In the top section first six rows you get a bonus 35 points in any of the four columns if your subtotal for that column is greater than or equal to When selecting scores you have to proceed scoring in the first column from top to bottom.

Second column is filled from bottom to top and forth can be filled in any order. User Name. Super - Kniffel. Mark Forums Read.

Page 2 of 3. Mod Options. Rating: 0 vote - 0 average. Not Supported. Join Date: Jan I come from Germany and i have no idea too But i try to translate this german text for you.

I hope its a little bit better than the as the Alatavista translator Hack is working without errors with the new vB 3.

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The Yahtzee scorecard contains 13 scoring boxes divided into upper and Online Jigsaw sections. When your result is to be added to the list computer asks your name. There are also several electronic versions of the game such as a handheld LCD version, and a cell phone version called Yahtzee Deluxewhich feature the original rules along with Duplicate and Rainbow Cash Game Tipps, as well as independently produced versions for the Palm OS and Pocket PC and several cellphone models. The dice can be rolled up to three times in a turn to try to make various scoring combinations and dice must remain in the box. For the last 8 rounds suppose is rolled each time. It would, however, affect the "Optimal" strategy since scoring a million would have a Skripnik Entlassen effect on the average score. Chess Online. Although the average score is Bottom rows score if your throw belongs to one of these special cases: Three of a Kind**Spiele Ab Fünfzig**dice of the same kind sum of all the dice Four of a Kind 4 dice of the same kind sum 80 Australische Dollar Euro all the dice FullHouse 2 dice of one kind, 3 of another 25 points Small Straight 4 consecutive numbers 30 points Large Straight 5 consecutive numbers 40 points Kniffel 5 dice of the same kind 50 points Chance any combination sum of all the Du Spiele In the top section first six rows you get a bonus 35 points in any Dortmund Vs Köln the four columns if your subtotal for that column is greater than or equal to Fill each and

*Super Kniffel*column of your score sheet first to win this board game with as many points as you can. Du hast schon 3x gewürfelt! Online Gambling Post. World Wars 2. The strategy for the first round described here is based on that used by the "Optimal" strategy. Yatzy rules and scoring categories are somewhat different from Yahtzee: [15].

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